VATMachine

Animate hundreds of characters without sacrificing performance.

VATMachine lets you bake skeletal animations into Vertex Animation Textures (VAT) and play them back on the GPU, significantly reducing CPU overhead. It also includes a built-in animation graph, blending, and support for GPU instancing, making it especially useful for crowds and scenes with large numbers of animated characters.

What’s included

See All Features
01

Complete VAT baking workflow

Bake skeletal or mesh-based animation into GPU-ready textures and generate ready-to-use VAT prefabs.

02

Animator-style graph

Build states, transitions, crossfades, conditions, parameters, and 1D blend trees for baked animation.

03

Crowd-ready GPU playback

Move deformation to the GPU for repeated characters, crowds, creatures, and animated props.

04

Production animation features

Use animation events, multi-part meshes, LODs, instancing, and baked sockets for attached objects.

Asset Store reviews

4.0/ 5
★★★★☆

1 review on the Unity Asset Store

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