Per-region animation blending
Combine two Humanoid clips with separate influence for the body, head, arms, legs, and fingers.
Blend, edit, and combine animations directly in Unity.
AnimFuse lets you blend two animations together, control which bones are affected, correct poses, and bake the result into a new animation clip. All without leaving the Unity Editor.
Combine two Humanoid clips with separate influence for the body, head, arms, legs, and fingers.
Correct the blended pose directly across the torso, spine, head, hands, legs, and feet.
Preview trajectory and configure looping, stretching, frame rate, root position, and root rotation.
Bake the final blend and pose edits into a clean, reusable, retargetable Humanoid .anim clip.