Profile-driven zombie types
Create walkers, runners, crawlers, alert zombies, and stealth-sensitive enemies with reusable Zombie Profiles.
A complete zombie AI system for your Unity game.
A completely modular zombie AI that comes with a range of built-in behaviors, including wandering, player detection, investigation, chasing, attacking, and searching. You can customize how your zombies behave without having to build an entire AI system from scratch.
Create walkers, runners, crawlers, alert zombies, and stealth-sensitive enemies with reusable Zombie Profiles.
Use partial body visibility, field of view, obstruction checks, and detection thresholds for stealth-friendly encounters.
Configure idle, wander, alert, chase, inspect, search, attack, stun, hit, eat, and death states.
Zombies can walk, crawl, fall into crawling mode, or enter a second crawling phase after taking lethal damage.